MERCY
Video Game / Finished Project
You are a Guardian, keeper of the peace and vanquisher of the Darkness. You have journeyed throughout the region to keep it free of the Darkness' foul influence. When your path leads you to a mysterious forest, you may just find what you've been searching for all this time...
Will you dispense justice to those you encounter? Will you be a merciful beacon to the lawful and lawless alike? And will you find and destroy the Darkness, once and for all?


So begins MERCY, a game produced to be short but thought provoking. Much like The Last Pirate Queen, MERCY features a sense of choice, although the concequences are more often implied than played out in view of the player. You are also faced with having to follow your heart versus having to follow what you've been told.


From a technical standpoint, MERCY was designed to test out several systems for use in The Last Pirate Queen, such as the side-view battle, better sound management, and a custom menu. Since I was able to approach MERCY with the knowledge I had gained from my work on The Last Pirate Queen, I was able to create something that was less bloated and more refined. You can view a playthrough of the game here and try it out yourself here.
